﻿using System.Windows.Forms;

namespace Scenario_Editor.Tools.Terrain
{
    public partial class MaterialPainter : UserControl
    {
        #region Public Constructors

        public MaterialPainter()
        {
            InitializeComponent();
        }

        #endregion Public Constructors

        #region Public Properties

        public Engine.Graphics.EnumMappingMode CurrentMappingMode { get; set; }

        public Engine.Graphics.MaterialManager MaterialManager { get; set; }

        #endregion Public Properties
    }
}